The acceleration of new media applications is also influencing the film industry’s focus on digital platforms. At this point, the viewing culture that emerges with this digital world is critical for film viewing habits to point to the diversity in traditional and digital fields. There is now a digital platform where the viewer can participate in the film, intervene in the film and watch multiple movies in an active position without limits.

I’d like to talk about an example that most of us know about. Blackmirror: Bandersnatch, interactive film. Although the duration of the film appears to be 90 minutes, this time decreases or increases in the context of preferences. The audience can make different choices by returning to the old preferences. In the context of preferences, from time to time, the film is returned to the beginning, and the credits flow. Most of the time, it starts again after the quick screening according to the latest preference. “You’ve come to the end of a life,” is said on the final screen after the preferences. Also, “Do you want to try another reality” reminds the viewer that the film also has gameplay. Let’s basically say that the character and the viewer are placed in the same place in this film. Bandersnatch claims that the interactive narrative left the will of the character, hence the subject who constituted the original structure of the story, into the hands of the audience. This claim actually disappointed those who experienced the film, like me. Because fiction prevents the audience from making different choices, and we see the finale with the same result, even though in several different ways.

A scene from Bandersnatch